Synergies
Co-op skills & faction affinities from the Synergies mod
Each character has an active skill (unlocks at level 6, +1 tier every 6 levels). Fielding 2+ characters of the same faction grants the whole team a buff — with a trade-off nerf.
Factions
Same Boat
Members · 5Arcane
Members · 5Machines
Members · 5The Damned
Members · 6Crown & Steel
Members · 5The Wild
Members · 6Hustlers
Members · 6The Caretakers
Members · 6Reckless
Members · 5Late Bloomers
Members · 6Drifters
Members · 5Skills
- Cooldown
- ~2 casts/wave
- Duration
- 6→9s
- Blink to
- Lowest-HP ally
- Radius
- 180→300
- Heal
- 3%→10%/s
- Slow
- 40%
Rush to whoever's bleeding worst and raise a field tent over them.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Harvest
- +20→52
- XP Gain
- +15→39
Lay down arms — turn a held breath into shared bounty.
- Cooldown
- ~4 casts/wave
- Duration
- 4→6s
- Heal
- 10→26 HP
- Speed
- +15→31
- Charm
- 2 (<60% HP)
Blow a kiss — foes swoon while your friends mend.
- Cooldown
- ~2 casts/wave
- Duration
- 5→7s
- Damage
- +8→24
- Atk Speed
- +8→24
Sound the horn — the whole pack bares its fangs at once.
- Cooldown
- ~1 cast/wave
- Duration
- 5→8s
- Damage
- +10→30
- Armor
- +5→13
- Luck
- +10→30
Issue the royal decree — the realm marches harder by command.
- Cooldown
- ~1 cast/wave
- Duration
- 5→8s
- Luck
- +30→98
- Crit
- +10→26
- Effects
- dispels fog
Rub the charm — fortune smiles and the fog lifts for the crew.
- Cooldown
- ~1 cast/wave
- Duration
- 5→7s
- Armor
- +20→52
- HP Regen
- +5→13
Plant your boots — old scars harden into a veteran's wall.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Heal
- 12→32 HP
- Damage
- +5→13
Ring the dinner bell — a hot plate heals and fires up the table.
- Cooldown
- ~4 casts/wave
- Duration
- 4→6s
- Ranged Dmg
- +25→61
- Range
- +15→39
One breath, one shot — the world narrows to the crosshair.
- Cooldown
- ~2 casts/wave
- Damage
- 30→90 (scales)
- Radius
- 140→240
- Target
- Nearest pack
- Crit
- +20→40
Mark the pack, loose the volley — nothing in the kill-box walks away.
- Cooldown
- ~2 casts/wave
- Damage
- 24→72 (scales)
- Radius
- 150→254
- Target
- Nearest pack
- Ranged Dmg
- +15→39
Lay down a wall of lead and let nothing lift its head.
- Cooldown
- ~2 casts/wave
- Damage
- 24→72 (scales)
- Radius
- 160→272
- Target
- Nearest pack
- Ranged Dmg
- +22→54
No orders, no mercy — just a rebel's full magazine downrange.
- Cooldown
- ~2 casts/wave
- Damage
- 20→60 (scales)
- Radius
- 150→250
- Target
- Self
- Atk Speed
- +25→57
The crowd roars as you carve a bloody circle through the arena.
- Cooldown
- ~2 casts/wave
- Duration
- 3→5s
- Atk Speed
- +40→88
- Damage
- +10→30
Every hand on a trigger at once — overwhelm with sheer output.
- Cooldown
- ~1 cast/wave
- Damage
- 50→150 (scales)
- Radius
- 120→200
- Target
- Nearest pack
One arm, one shot — put everything you've got into it.
- Cooldown
- ~2 casts/wave
- Damage
- 25→73 (scales)
- Radius
- 150→250
- Target
- Self
- Lifesteal
- +30→62
- Effects
- burns
Reap the souls of the fallen and drink the life they leave behind.
- Cooldown
- ~2 casts/wave
- Damage
- 20→60 (scales)
- Radius
- 150→250
- Target
- Self
- Heal
- 12→32 HP
Open every wound at once and let the blood come rushing back to you.
- Cooldown
- ~2 casts/wave
- Damage
- 25→73 (scales)
- Radius
- 160→260
- Target
- Self
- Armor
- +15→39
Every blow you take is loaded into the one you fire back.
- Cooldown
- ~2 casts/wave
- Damage
- 26→78 (scales)
- Radius
- 150→254
- Target
- Nearest pack
- Harvest
- +20→52
Roll up, light 'em up, and pocket whatever drops.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Atk Speed
- +10→26
- Damage
- +5→13
- Burst
- volley 16→48
Bring the whole ship's guns to bear — fire a broadside across the deck.
- Cooldown
- ~2 casts/wave
- Damage
- 28→84 (scales)
- Radius
- 160→272
- Target
- Nearest pack
- Range
- +20→44
Wheel the cannons round and pound the horde to splinters.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Atk Speed
- +30→70
- Crit
- +8→20
- Burst
- laser 22→70
- Effects
- burns
Redline the chassis — let the servos scream and the laser sing.
- Cooldown
- ~2 casts/wave
- Duration
- 3→5s
- Atk Speed
- +35→75
- Luck
- +20→44
- Materials
- +8→16
Smash, grab, and sail off with the spoils before the smoke clears.
- Cooldown
- ~2 casts/wave
- Damage
- 26→78 (scales)
- Radius
- 170→290
- Target
- Nearest pack
- Engineering
- +12→32
- Damage
- +8→20
Everything must go — clear the shelves with one explosive markdown.
- Cooldown
- ~4 casts/wave
- Damage
- 20→60 (scales)
- Radius
- 140→228
- Target
- Self
- Atk Speed
- +20→44
- Speed
- +15→31
A storm of fists — nobody gets a turn to hit back.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Atk Speed
- +30→70
- Lifesteal
- +10→26
Drop the spear and the manners — go feral.
- Cooldown
- ~2 casts/wave
- Duration
- 3→5s
- Atk Speed
- +50→98
- Dodge
- +10→22
Pure adrenaline, zero plan — just swing until it stops moving.
- Cooldown
- ~2 casts/wave
- Damage
- 30→90 (scales)
- Radius
- 160→280
- Target
- Nearest pack
- Elemental
- +25→57
- Effects
- burns
Detonate a starburst of raw arcana that lingers as creeping fire.
- Cooldown
- ~4 casts/wave
- Damage
- 20→60 (scales)
- Radius
- 130→218
- Target
- Self
- Elemental
- +15→39
- Effects
- burns
Still learning, still loud — the spell goes off right in your own hands.
- Cooldown
- ~2 casts/wave
- Damage
- 22→66 (scales)
- Radius
- 160→272
- Target
- Self
- Heal (Team)
- 10→26 HP
- Effects
- chain lightning
Hurl a coil of undeath that arcs between the dying and feeds the coven.
- Cooldown
- ~4 casts/wave
- Damage
- 20→60 (scales)
- Radius
- 170→290
- Target
- Nearest pack
- Heal (Team)
- 8→20 HP
- Effects
- weakens
Tear life from the field and let it bloom back into your allies.
- Cooldown
- ~1 cast/wave
- Duration
- 4→6s
- Turret dmg
- 14→46 (scales)
- Lifetime
- 6→10s
- Engineering
- +20→48
Bolt together a crackling arc turret and let science do the killing.
- Cooldown
- ~2 casts/wave
- Damage
- 24→72 (scales)
- Radius
- 180→308
- Target
- Nearest pack
- Engineering
- +18→42
- Elemental
- +10→26
- Effects
- burns
Lob a tinkered bomb that splits into a blossom of fire on the pack.
- Cooldown
- ~4 casts/wave
- Damage
- 15→47 (scales)
- Radius
- 150→250
- Target
- Self
- Speed
- +20→44
- Effects
- weakens
Exhale a sickly haze and let the contagion do your fighting.
- Cooldown
- ~2 casts/wave
- Duration
- 3→5s
- Distance
- 300→420
- Invuln
- 0.5→1.1s
- Armor
- +15→39
- Speed
- +20→44
- Burst
- blast 25→77
Lower your horns and bulldoze straight through the swarm.
- Cooldown
- ~1 cast/wave
- Duration
- 5→7s
- Armor
- +20→60
- Max HP
- +20→60
Harden into a wall of living stone — nothing gets through.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Armor
- +15→39
- Dodge
- +8→20
Raise the shield and weather the storm of blows.
- Cooldown
- ~2 casts/wave
- Damage
- 25→73 (scales)
- Radius
- 170→282
- Target
- Self
- Armor
- +12→32
Bring both fists down and shatter the ground beneath them.
- Cooldown
- ~1 cast/wave
- Duration
- 6→8s
- Max HP
- +20→52
- Armor
- +10→26
Pack on the bulk — soak hits that would flatten anyone else.
- Cooldown
- ~1 cast/wave
- Duration
- 4→6s
- Armor
- +20→60
- Max HP
- +8→24
Skin turns to granite; blades just skip off.
- Cooldown
- ~1 cast/wave
- Freeze
- 1.5→2.7s
Let out a scream so loud the whole arena freezes mid-step.
- Cooldown
- ~2 casts/wave
- Duration
- 6→8s
- Heal
- 20→52 HP
- Max HP
- +15→39
Swallow the battlefield whole — every bite mends and makes you bigger.
- Cooldown
- ~1 cast/wave
- Duration
- 5→7s
- Turret dmg
- 16→52 (scales)
- Lifetime
- 6→10s
- Engineering
- +15→39
- Range
- +10→26
Bolt down a whirring turret and let it scream covering fire while you reload.
- Cooldown
- ~2 casts/wave
- Duration
- 5→7s
- Armor
- +18→46
- Max HP
- +15→39
Throw up a wall of scrap and bolts — nothing's getting through your handiwork.
- Cooldown
- ~2 casts/wave
- Duration
- 5→7s
- Heal
- 10→26 HP
- Radius
- 200→360
- Harvest
- +25→57
Reap a season's bounty in a heartbeat — green growth knits every wound.
- Cooldown
- ~2 casts/wave
- Duration
- 5→8s
- Damage
- +15→35
- Armor
- +10→30
- Materials
- +15→35
Crack the piggy bank — coins rain down and your savings buy raw muscle.
- Cooldown
- ~2 casts/wave
- Duration
- 5→7s
- Damage
- +15→35
- Harvest
- +20→52
Cash in every asset at once and turn pure profit into killing power.
- Cooldown
- ~4 casts/wave
- Duration
- 5→7s
- Damage
- +5→13
- Atk Speed
- +5→13
- Armor
- +3→11
- Bonus
- 1.5x (still)
Hit the GO LIVE button — the bigger the crowd, the harder your squad hits.
- Cooldown
- ~1 cast/wave
- Duration
- 5→9s
- Reveal
- 5→9s
Send a little drone skittering off to sniff out every lurking threat.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Damage
- +15→39
- Atk Speed
- +15→39
- Armor
- +10→30
- Speed
- +10→30
A sudden growth spurt — tiny no more, you erupt into a tougher, faster brawler.
- Cooldown
- ~4 casts/wave
- Damage
- 18→54 (scales)
- Radius
- 160→272
- Target
- Nearest pack
- Harvest
- +15→39
Fling the net wide and haul the whole swarm into a churning vortex.
- Cooldown
- ~4 casts/wave
- Duration
- 3→5s
- Distance
- 280→400
- Invuln
- 0.5→1.2s
- Speed
- +40→88
Blink across the arena in a blue streak — too fast to touch.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Distance
- 280→400
- Invuln
- 0.4→0.8s
- Speed
- +20→44
- Knockback
- 220→460
- Radius
- 150→250
- Slow
- 50%
Surge in like a breaking wave and sweep the swarm off your friends.
- Cooldown
- ~4 casts/wave
- Duration
- 2→4s
- Distance
- 220→324
- Invuln
- 0.7→1.5s
- Dodge
- +50→98
Slip out of reality for a heartbeat — nothing can hit a ghost.
- Cooldown
- ~4 casts/wave
- Duration
- 3→5s
- Distance
- 340→460
- Invuln
- 0.6→1.3s
- Dodge
- +30→62
- Speed
- +20→44
Melt into the shadows and reappear where no one's looking.
- Cooldown
- ~2 casts/wave
- Duration
- 6→10s
- Radius
- 150→250
- Slow
- 50%
- DoT/tick
- 20% curse
Leave a stain of rot where it walks — the air itself turns against you.
- Cooldown
- ~4 casts/wave
- Duration
- 4→6s
- Distance
- 240→344
- Invuln
- 0.5→1.1s
- Speed
- +25→49
- Harvest
- +15→39
Blaze a path through the swarm and scoop up everything in your wake.
- Cooldown
- ~4 casts/wave
- Duration
- 4→6s
- Distance
- 240→344
- Invuln
- 0.5→1.1s
- Speed
- +25→49
- HP Regen
- +4→12
Catch your breath on the move and push on, stronger than before.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Damage
- +30→70
- Dodge
- +15→35
Pain becomes fuel — the closer to death, the deadlier you fight.
- Cooldown
- ~4 casts/wave
- Duration
- 5→7s
- Damage
- +5→13
- Atk Speed
- +5→13
- Armor
- +3→7
- Speed
- +3→7
Read the fight and bend the whole squad to meet it.
- Cooldown
- ~2 casts/wave
- Duration
- 5→7s
- Armor
- +15→47
- Damage
- +5→17
No weak spot to exploit — just brace and hold the line.
- Cooldown
- ~4 casts/wave
- Duration
- 4→6s
- Damage
- +15→35
- Speed
- +15→31
Make do with whatever the wasteland leaves behind.
- Cooldown
- ~1 cast/wave
- Duration
- 6→8s
- Materials
- ×3→×7
- Target
- Whole team
Hit the jackpot — for a moment, the whole crew rakes it in.
- Cooldown
- ~2 casts/wave
- Duration
- 4→6s
- Damage
- +20→48
- Elemental
- +15→35
Rewrite your own flesh into something deadlier on the spot.





















































