Synergies

Co-op skills & faction affinities from the Synergies mod

Each character has an active skill (unlocks at level 6, +1 tier every 6 levels). Fielding 2+ characters of the same faction grants the whole team a buff — with a trade-off nerf.

Factions

Same Boat

Members · 5
  • Buccaneer
  • Captain
  • Sailor
  • Diver
  • Fisherman
2+ allies+15 Luck, +10 Speed · -6 Armor
3+ allies+30 Luck, +20 Speed · -10 Armor

Arcane

Members · 5
  • Mage
  • Apprentice
  • Lich
  • Druid
  • Technomage
2+ allies+20 Elemental · -8 Max HP
3+ allies+40 Elemental · -14 Max HP
Pair bonusMage + Apprentice +15 XP Gain

Machines

Members · 5
  • Engineer
  • Artificer
  • Cyborg
  • Golem
  • Technomage
2+ allies+12 Engineering · -5 Dodge
3+ allies+24 Engineering · -8 Dodge

The Damned

Members · 6
  • Demon
  • Vampire
  • Lich
  • Ghost
  • Cryptid
  • Creature
2+ allies+8 Lifesteal · -3 HP Regen
3+ allies+15 Lifesteal · -5 HP Regen

Crown & Steel

Members · 5
  • King
  • Knight
  • Gladiator
  • Soldier
  • Captain
2+ allies+15 Melee Dmg, +6 Armor · -10 Range
3+ allies+30 Melee Dmg, +12 Armor · -16 Range
Pair bonusKing + Knight +8 Armor

The Wild

Members · 6
  • Wildling
  • Beast Master
  • Hunter
  • Ogre
  • Bull
  • Cryptid
2+ allies+8 Crit, +12 Atk Speed · -10 Engineering
3+ allies+14 Crit, +22 Atk Speed · -16 Engineering

Hustlers

Members · 6
  • Arms Dealer
  • Entrepreneur
  • Streamer
  • Saver
  • Gangster
  • Jack
2+ allies+18 Harvest · -6 Damage
3+ allies+35 Harvest · -10 Damage

The Caretakers

Members · 6
  • Doctor
  • Romantic
  • Pacifist
  • Lucky
  • Old
  • Chef
2+ allies+4 HP Regen · -6 Damage
3+ allies+8 HP Regen · -10 Damage

Reckless

Members · 5
  • Crazy
  • Masochist
  • Renegade
  • Mutant
  • Wounded
2+ allies+12 Damage, +12 Atk Speed · -10 Max HP
3+ allies+24 Damage, +22 Atk Speed · -16 Max HP

Late Bloomers

Members · 6
  • Baby
  • Glutton
  • Hiker
  • Builder
  • Chunky
  • Mutant
2+ allies+12 Max HP, +12 Harvest · -6 Damage
3+ allies+24 Max HP, +24 Harvest · -10 Damage

Drifters

Members · 5
  • Explorer
  • Speedy
  • Vagabond
  • Curious
  • Hiker
2+ allies+15 Speed, +5 Dodge · -6 Armor
3+ allies+28 Speed, +9 Dodge · -10 Armor

Skills

Role
Field Hospital
Field HospitalSupport
Doctor
Cooldown
~2 casts/wave
Duration
6→9s
Blink to
Lowest-HP ally
Radius
180→300
Heal
3%→10%/s
Slow
40%

Rush to whoever's bleeding worst and raise a field tent over them.

Harmony
HarmonySupport
Pacifist
Cooldown
~2 casts/wave
Duration
4→6s
Harvest
+20→52
XP Gain
+15→39

Lay down arms — turn a held breath into shared bounty.

Charm
CharmSupport
Romantic
Cooldown
~4 casts/wave
Duration
4→6s
Heal
10→26 HP
Speed
+15→31
Charm
2 (<60% HP)

Blow a kiss — foes swoon while your friends mend.

Rally Beasts
Rally BeastsSupport
Beast Master
Cooldown
~2 casts/wave
Duration
5→7s
Damage
+8→24
Atk Speed
+8→24

Sound the horn — the whole pack bares its fangs at once.

Royal Decree
Royal DecreeSupport
King
Cooldown
~1 cast/wave
Duration
5→8s
Damage
+10→30
Armor
+5→13
Luck
+10→30

Issue the royal decree — the realm marches harder by command.

Lucky Charm
Lucky CharmSupport
Lucky
Cooldown
~1 cast/wave
Duration
5→8s
Luck
+30→98
Crit
+10→26
Effects
dispels fog

Rub the charm — fortune smiles and the fog lifts for the crew.

Veteran's Resolve
Veteran's ResolveSupport
Old
Cooldown
~1 cast/wave
Duration
5→7s
Armor
+20→52
HP Regen
+5→13

Plant your boots — old scars harden into a veteran's wall.

Hot Meal
Hot MealSupport
Chef
Cooldown
~2 casts/wave
Duration
4→6s
Heal
12→32 HP
Damage
+5→13

Ring the dinner bell — a hot plate heals and fires up the table.

Steady Aim
Steady AimCarry
Ranger
Cooldown
~4 casts/wave
Duration
4→6s
Ranged Dmg
+25→61
Range
+15→39

One breath, one shot — the world narrows to the crosshair.

Aimed Volley
Aimed VolleyCarry
Hunter
Cooldown
~2 casts/wave
Damage
30→90 (scales)
Radius
140→240
Target
Nearest pack
Crit
+20→40

Mark the pack, loose the volley — nothing in the kill-box walks away.

Suppressing Fire
Suppressing FireCarry
Soldier
Cooldown
~2 casts/wave
Damage
24→72 (scales)
Radius
150→254
Target
Nearest pack
Ranged Dmg
+15→39

Lay down a wall of lead and let nothing lift its head.

Volley
VolleyCarry
Renegade
Cooldown
~2 casts/wave
Damage
24→72 (scales)
Radius
160→272
Target
Nearest pack
Ranged Dmg
+22→54

No orders, no mercy — just a rebel's full magazine downrange.

Arena Sweep
Arena SweepCarry
Gladiator
Cooldown
~2 casts/wave
Damage
20→60 (scales)
Radius
150→250
Target
Self
Atk Speed
+25→57

The crowd roars as you carve a bloody circle through the arena.

All Out
All OutCarry
Multitasker
Cooldown
~2 casts/wave
Duration
3→5s
Atk Speed
+40→88
Damage
+10→30

Every hand on a trigger at once — overwhelm with sheer output.

Haymaker
HaymakerCarry
One-Armed
Cooldown
~1 cast/wave
Damage
50→150 (scales)
Radius
120→200
Target
Nearest pack

One arm, one shot — put everything you've got into it.

Soul Harvest
Soul HarvestCarry
Demon
Cooldown
~2 casts/wave
Damage
25→73 (scales)
Radius
150→250
Target
Self
Lifesteal
+30→62
Effects
burns

Reap the souls of the fallen and drink the life they leave behind.

Bloodlust
BloodlustCarry
Vampire
Cooldown
~2 casts/wave
Damage
20→60 (scales)
Radius
150→250
Target
Self
Heal
12→32 HP

Open every wound at once and let the blood come rushing back to you.

Retribution
RetributionCarry
Masochist
Cooldown
~2 casts/wave
Damage
25→73 (scales)
Radius
160→260
Target
Self
Armor
+15→39

Every blow you take is loaded into the one you fire back.

Drive-By
Drive-ByCarry
Gangster
Cooldown
~2 casts/wave
Damage
26→78 (scales)
Radius
150→254
Target
Nearest pack
Harvest
+20→52

Roll up, light 'em up, and pocket whatever drops.

Broadside
BroadsideCarry
Captain
Cooldown
~2 casts/wave
Duration
4→6s
Atk Speed
+10→26
Damage
+5→13
Burst
volley 16→48

Bring the whole ship's guns to bear — fire a broadside across the deck.

Cannonade
CannonadeCarry
Sailor
Cooldown
~2 casts/wave
Damage
28→84 (scales)
Radius
160→272
Target
Nearest pack
Range
+20→44

Wheel the cannons round and pound the horde to splinters.

Overclock
OverclockCarry
Cyborg
Cooldown
~2 casts/wave
Duration
4→6s
Atk Speed
+30→70
Crit
+8→20
Burst
laser 22→70
Effects
burns

Redline the chassis — let the servos scream and the laser sing.

Plunder
PlunderCarry
Buccaneer
Cooldown
~2 casts/wave
Duration
3→5s
Atk Speed
+35→75
Luck
+20→44
Materials
+8→16

Smash, grab, and sail off with the spoils before the smoke clears.

Fire Sale
Fire SaleCarry
Arms Dealer
Cooldown
~2 casts/wave
Damage
26→78 (scales)
Radius
170→290
Target
Nearest pack
Engineering
+12→32
Damage
+8→20

Everything must go — clear the shelves with one explosive markdown.

Flurry
FlurryCarry
Brawler
Cooldown
~4 casts/wave
Damage
20→60 (scales)
Radius
140→228
Target
Self
Atk Speed
+20→44
Speed
+15→31

A storm of fists — nobody gets a turn to hit back.

Primal Rage
Primal RageCarry
Wildling
Cooldown
~2 casts/wave
Duration
4→6s
Atk Speed
+30→70
Lifesteal
+10→26

Drop the spear and the manners — go feral.

Berserk
BerserkCarry
Crazy
Cooldown
~2 casts/wave
Duration
3→5s
Atk Speed
+50→98
Dodge
+10→22

Pure adrenaline, zero plan — just swing until it stops moving.

Arcane Nova
Arcane NovaCaster
Mage
Cooldown
~2 casts/wave
Damage
30→90 (scales)
Radius
160→280
Target
Nearest pack
Elemental
+25→57
Effects
burns

Detonate a starburst of raw arcana that lingers as creeping fire.

Arcane Bolt
Arcane BoltCaster
Apprentice
Cooldown
~4 casts/wave
Damage
20→60 (scales)
Radius
130→218
Target
Self
Elemental
+15→39
Effects
burns

Still learning, still loud — the spell goes off right in your own hands.

Death Coil
Death CoilCaster
Lich
Cooldown
~2 casts/wave
Damage
22→66 (scales)
Radius
160→272
Target
Self
Heal (Team)
10→26 HP
Effects
chain lightning

Hurl a coil of undeath that arcs between the dying and feeds the coven.

Overgrowth
OvergrowthCaster
Druid
Cooldown
~4 casts/wave
Damage
20→60 (scales)
Radius
170→290
Target
Nearest pack
Heal (Team)
8→20 HP
Effects
weakens

Tear life from the field and let it bloom back into your allies.

Arc Turret
Arc TurretCaster
Technomage
Cooldown
~1 cast/wave
Duration
4→6s
Turret dmg
14→46 (scales)
Lifetime
6→10s
Engineering
+20→48

Bolt together a crackling arc turret and let science do the killing.

Cluster Bomb
Cluster BombCaster
Artificer
Cooldown
~2 casts/wave
Damage
24→72 (scales)
Radius
180→308
Target
Nearest pack
Engineering
+18→42
Elemental
+10→26
Effects
burns

Lob a tinkered bomb that splits into a blossom of fire on the pack.

Plague Cloud
Plague CloudCaster
Sick
Cooldown
~4 casts/wave
Damage
15→47 (scales)
Radius
150→250
Target
Self
Speed
+20→44
Effects
weakens

Exhale a sickly haze and let the contagion do your fighting.

Bullrush
BullrushTank
Bull
Cooldown
~2 casts/wave
Duration
3→5s
Distance
300→420
Invuln
0.5→1.1s
Armor
+15→39
Speed
+20→44
Burst
blast 25→77

Lower your horns and bulldoze straight through the swarm.

Bastion
BastionTank
Golem
Cooldown
~1 cast/wave
Duration
5→7s
Armor
+20→60
Max HP
+20→60

Harden into a wall of living stone — nothing gets through.

Shield Wall
Shield WallTank
Knight
Cooldown
~2 casts/wave
Duration
4→6s
Armor
+15→39
Dodge
+8→20

Raise the shield and weather the storm of blows.

Smash
SmashTank
Ogre
Cooldown
~2 casts/wave
Damage
25→73 (scales)
Radius
170→282
Target
Self
Armor
+12→32

Bring both fists down and shatter the ground beneath them.

Bulk Up
Bulk UpTank
Chunky
Cooldown
~1 cast/wave
Duration
6→8s
Max HP
+20→52
Armor
+10→26

Pack on the bulk — soak hits that would flatten anyone else.

Stoneskin
StoneskinTank
Dwarf
Cooldown
~1 cast/wave
Duration
4→6s
Armor
+20→60
Max HP
+8→24

Skin turns to granite; blades just skip off.

Sonic Boom
Sonic BoomTank
Loud
Cooldown
~1 cast/wave
Freeze
1.5→2.7s

Let out a scream so loud the whole arena freezes mid-step.

Devour
DevourTank
Glutton
Cooldown
~2 casts/wave
Duration
6→8s
Heal
20→52 HP
Max HP
+15→39

Swallow the battlefield whole — every bite mends and makes you bigger.

Deploy Turret
Deploy TurretLate
Engineer
Cooldown
~1 cast/wave
Duration
5→7s
Turret dmg
16→52 (scales)
Lifetime
6→10s
Engineering
+15→39
Range
+10→26

Bolt down a whirring turret and let it scream covering fire while you reload.

Barricade
BarricadeLate
Builder
Cooldown
~2 casts/wave
Duration
5→7s
Armor
+18→46
Max HP
+15→39

Throw up a wall of scrap and bolts — nothing's getting through your handiwork.

Bountiful Harvest
Bountiful HarvestLate
Farmer
Cooldown
~2 casts/wave
Duration
5→7s
Heal
10→26 HP
Radius
200→360
Harvest
+25→57

Reap a season's bounty in a heartbeat — green growth knits every wound.

Cash Out
Cash OutLate
Saver
Cooldown
~2 casts/wave
Duration
5→8s
Damage
+15→35
Armor
+10→30
Materials
+15→35

Crack the piggy bank — coins rain down and your savings buy raw muscle.

Liquidate
LiquidateLate
Entrepreneur
Cooldown
~2 casts/wave
Duration
5→7s
Damage
+15→35
Harvest
+20→52

Cash in every asset at once and turn pure profit into killing power.

Go Live
Go LiveLate
Streamer
Cooldown
~4 casts/wave
Duration
5→7s
Damage
+5→13
Atk Speed
+5→13
Armor
+3→11
Bonus
1.5x (still)

Hit the GO LIVE button — the bigger the crowd, the harder your squad hits.

Treasure Hunt
Treasure HuntLate
Curious
Cooldown
~1 cast/wave
Duration
5→9s
Reveal
5→9s

Send a little drone skittering off to sniff out every lurking threat.

Growth Spurt
Growth SpurtLate
Baby
Cooldown
~2 casts/wave
Duration
4→6s
Damage
+15→39
Atk Speed
+15→39
Armor
+10→30
Speed
+10→30

A sudden growth spurt — tiny no more, you erupt into a tougher, faster brawler.

Cast Net
Cast NetLate
Fisherman
Cooldown
~4 casts/wave
Damage
18→54 (scales)
Radius
160→272
Target
Nearest pack
Harvest
+15→39

Fling the net wide and haul the whole swarm into a churning vortex.

Sprint
SprintSkirmisher
Speedy
Cooldown
~4 casts/wave
Duration
3→5s
Distance
280→400
Invuln
0.5→1.2s
Speed
+40→88

Blink across the arena in a blue streak — too fast to touch.

Tidal Surge
Tidal SurgeSkirmisher
Diver
Cooldown
~2 casts/wave
Duration
4→6s
Distance
280→400
Invuln
0.4→0.8s
Speed
+20→44
Knockback
220→460
Radius
150→250
Slow
50%

Surge in like a breaking wave and sweep the swarm off your friends.

Phase
PhaseSkirmisher
Ghost
Cooldown
~4 casts/wave
Duration
2→4s
Distance
220→324
Invuln
0.7→1.5s
Dodge
+50→98

Slip out of reality for a heartbeat — nothing can hit a ghost.

Vanish
VanishSkirmisher
Cryptid
Cooldown
~4 casts/wave
Duration
3→5s
Distance
340→460
Invuln
0.6→1.3s
Dodge
+30→62
Speed
+20→44

Melt into the shadows and reappear where no one's looking.

Curse Cloud
Curse CloudSkirmisher
Creature
Cooldown
~2 casts/wave
Duration
6→10s
Radius
150→250
Slow
50%
DoT/tick
20% curse

Leave a stain of rot where it walks — the air itself turns against you.

Trailblaze
TrailblazeSkirmisher
Explorer
Cooldown
~4 casts/wave
Duration
4→6s
Distance
240→344
Invuln
0.5→1.1s
Speed
+25→49
Harvest
+15→39

Blaze a path through the swarm and scoop up everything in your wake.

Second Wind
Second WindSkirmisher
Hiker
Cooldown
~4 casts/wave
Duration
4→6s
Distance
240→344
Invuln
0.5→1.1s
Speed
+25→49
HP Regen
+4→12

Catch your breath on the move and push on, stronger than before.

Adrenaline
AdrenalineSkirmisher
Wounded
Cooldown
~2 casts/wave
Duration
4→6s
Damage
+30→70
Dodge
+15→35

Pain becomes fuel — the closer to death, the deadlier you fight.

Adapt
AdaptFlex
Generalist
Cooldown
~4 casts/wave
Duration
5→7s
Damage
+5→13
Atk Speed
+5→13
Armor
+3→7
Speed
+3→7

Read the fight and bend the whole squad to meet it.

Fortify
FortifyFlex
Well-Rounded
Cooldown
~2 casts/wave
Duration
5→7s
Armor
+15→47
Damage
+5→17

No weak spot to exploit — just brace and hold the line.

Scavenge
ScavengeFlex
Vagabond
Cooldown
~4 casts/wave
Duration
4→6s
Damage
+15→35
Speed
+15→31

Make do with whatever the wasteland leaves behind.

Jackpot
JackpotFlex
Jack
Cooldown
~1 cast/wave
Duration
6→8s
Materials
×3→×7
Target
Whole team

Hit the jackpot — for a moment, the whole crew rakes it in.

Mutate
MutateFlex
Mutant
Cooldown
~2 casts/wave
Duration
4→6s
Damage
+20→48
Elemental
+15→35

Rewrite your own flesh into something deadlier on the spot.